ARCTIC HILUX
- MODO
- 40+ hours
- 9.7M polys
This model is based on a modified Toyota Hilux by Arctic Trucks, as seen in the Top Gear polar special. The frame, suspension, exhaust system and drivetrain were all modeled before starting on the body of the truck. All modeling and rendering for this project was done in MODO.
ASTRO GORILLA
- Zbrush 4r7
- Maya 2016
- 40+ Hours
- 347,700 polys
The goal of this project was to create a partial character as realistically as possible. I chose a gorilla in order to branch out away from humans into animals. Since armor was a requirement of the project, retro-space-esque armor was created on the fly using a rough sketch. The base mesh was created in Maya, detailed and painted in Zbrush, with hard surface modeling and rendering finished in Maya. Final renders done with a mid-poly mesh with normal-mapped detail.
DATSUBISHI
- Maya 2015
- 6 Hours
- 56,625 polys
This is an original vehicle created for an animated short called Snap. The design is based on a few cars from the 1960s, most notably a Mitsubishi and a Datsun (hence the name). The car was modeled using a sub-d workflow in Maya, UVs were created, and a simple rig was created and applied.
DIESELPUNK WEAPONS
- MODO 701
- Photoshop
- 30+ hours
- 595,175 polys
The main idea behind this project was to create three dieselpunk weapons. 15 silhouettes were created for each of three different weapon types. From each set of silhouettes, one final design was chosen, then fleshed out using Photoshop. The 2d designs were then used as reference to model high poly versions of each weapon in MODO. The unwrapped models were then textured using Photoshop, and finally rendered in MODO.